Hellscape is an erotic strategy RPG in development by Bakezori Games. A mix of RPG, turn-based combat, and visual novel mechanics that together create an exciting story-driven experience for the player to enjoy!
It is not often that I get deeply invested in stories found in adult games simply because good stories come rare, but a story worth getting invested in is exactly what Hellscape did to me
From the very first minutes into the game, Hellscape reveals its beautiful art style guided by mesmerizing music and an interesting story that only grows more and more addicting to follow the further you play!
Set in a medieval fantasy world, you play Izobel, a naked sexy demi-human succubus who is an open-minded and kindhearted little creature, different from her kind but still shunned by humans.
It seems that almost no one wants anything to do with Izobel which feels unfair when seeing just how nice she can be to others. At times it can feel somewhat heartbreaking to see how people treat her badly, being blinded by ignorance. The game succeeds to convey all this beautifully thanks to its great writing.
There is plenty going on in Hellscape, not just the sympathetic story of Izobel.
As an RPG, Hellscape introduces other characters that will join your party along the way, Karin being the first companion for Izobel to meet on the road.
Karin is a novice healer from the Aelic church, another kindhearted person who sees good in others. She appears as one of the very few humans able to accept Izobel as someone other than a monster.
Izobel joins Karin’s quest to search Iltena stones, ancient monoliths scattered throughout the continent that is rumored to possess powerful arcane magic.
Explore the world for loot, fight monsters in tactical turn-based combat, solve puzzles, and enjoy erotic scenes with Izobel in this grand adventure yet to unfold.
Hellscape Combat System
Hellscape’s combat takes the player to a tiled battlefield with turn-based mechanics, also known as grid combat.
Enemies wander around in the world and when bumping into them, a battle takes place. While you can run past many of the enemies, this would mean passing on exp that helps make your party grow stronger.
When battling enemies, Izobel has a couple of tricks up her sleeve to defend herself. She can either attack or seduce her enemies.
Magical abilities require MP and they can be used from a safe distance, some even have environmental benefits to them like making a bush catch fire and thus strengthen the attack.
Physical attacks require no mana but they put Izobel in the way of danger for being too close to the enemy. They work as a last resort when everything else fails.
Hellscape’s combat offers more than meets the eye. When combined with a great story to follow and a beautiful world to appreciate, it does not take much for me to recommend the game for you. However, if you wish to learn more about Hellscape’s combat, allow me to explain the seduction system…
While using powerful magic requires MP, the seduction ability demands heart points that can be gained via masturbation which takes a turn and leaves Izobel vulnerable to attacks.
Seduction charms your enemies and makes them your allies but possessing them drains your MP each turn. The more you have seduced allies on your side, the more MP you end up losing.
When your MP runs out, you lose control of your allies and they return to be your enemy once again. Seducing is not always the answer to every battle as some enemies require more heart points to be seduced than what you might have.
Seduced enemies can act as a meat shield for you while dealing damage, thus allowing Izobel to be relocated to safety with each turn, or at a distance where she can attack safely.
There are various ways to play seduced enemies to your advantage, it is all up to your own strategy how you wish to use them to win your battles.
The seduction system is great, though nothing new you probably have not seen before. Not that Hellscape has to reinvent the wheel, after all, this system works just fine the way it is.
The hentai in Hellscape is nothing to run home about and it is a shame because everything else in the game seems to be worth praising.
Do not get me wrong, the hentai is not all bad, but neither is it really that impressive. The slow 3D animations and poses used in sex scenes look unimaginative and leave much to be desired, this is a theme that does not fix itself throughout the entire demo experience.
While these things are often down to the personal taste of each individual, I bet that many will find themselves left with the same feeling as I was after experiencing all the adult scenes Hellscape’s demo had to offer. It is as if all the talent and/or imagination was used on the story, graphics, and combat system, leaving the hentai with a rushed execution.
I acknowledge that making hentai on the Indie level is never easy, especially when it is 3D. Fluid animations are often hard to come by even on successful crowdfunded projects. Having said this, it is more about the imaginative side than the lack of skill that fails the hentai in Hellscape.
Despite the complaints I mentioned, I do not believe that the hentai is problematic to a point where the game would fail to find its audience. It is just a shame that the hentai can not live up to the greatness of other elements found in the game.
It is my sincere hope that the developer will take another look at Hellscape’s hentai and consider a much-needed makeover to make the erotic scenes more alive and eye-catching if possible.
Despite my gripes about the hentai in Hellscape, since Cloud Meadow, I have not had this much fun playing an adult game.
While there is obviously room for improvement in many places, Hellscape is already on the right track to becoming a great adult game to look forward to.
If you enjoy turn-based combat and visual-novel-styled storytelling, I can not recommend Hellscape enough for you, go out there and try it out, you will not be disappointed!
Hellscape’s demo is available for download on Itch.io.
I would recommend you to check out Bakezori Game’s Patreon to support the project but right now as I am writing this, their Patreon page does not seem to be working correctly, and perhaps there is some reason to worry…
It appears that there has not been any word from the developer for almost a year now. Despite having contacted the developer to ask about the development, I have not received any answer.
Indie game developers going radio silent for a year or two is not always a death sentence for a project, though it is natural to worry. Sometimes it is good to remind oneself that these developers are ordinary people who live ordinary lives while working on projects that they do not always find time to finish because life is full of surprises.
Not everyone handles their time of silence professionally and let their audience know about it, I am an unfortunate great example of this. Having said all this, I would not bet my money on never seeing Hellscape make a return if it has indeed halted development, there is always hope.